Imperial Cleaning

Similar authors to follow

Get rejected or score, then move on. Baby will be arriving before this weekend is over.

Frequently bought together

At first, the characters just assume the Slitheen are an evil alien race — then the aliens explain that Slitheen is not their race, it's their surname, and that they're merely a single, renegade family. As far as anyone knows, the other Raxicoricofallapatorians are perfectly nice and normal. The Doctor at one point went on a tirade against the rest of the Time Lords, claiming that rather than fighting evil by exploring the rest of the universe he should have stayed behind and opposed the corruption that had become so prevalent among them.

Later still, we got an actual explanation, based on a piece of Applied Phlebotinum used by the Goa'uld, for why some of them become evil and others don't. Along with the fact that most of the Tok'ra are descended from a single queen who broke with the other Goa'uld in early days before they had become fully entrenched in their evil. They've had a very few turnovers from the Goa'uld since, but none in the last few centuries.

Subverted in season four when a Jaffa named Shau'nac insists she learned to communicate with her larval Goa'uld and teach it the error of its ways.

The possibility that Goa'uld with the evil-inducing genetic memory could be converted to the side of good is an exciting prospect for the heroes This finally settles it for good: In Stargate Atlantis , the main characters run into a single good Wraith over the entire span of the show and the poor girl dies in that episode.

Todd may be a better example. He may be a magnificent bastard, but he's at least willing to try to work with humans for mutual benefit. The prime example would be the Klingons. The Klingons talk a lot — an awful lot — about how they are a Proud Warrior Race , but virtually any actual Klingon you might meet is almost certainly little better than a street thug.

The most famous Klingon, Worf, knows this better than anyone, and it really disappoints him, having idealized his species while growing up in the Federation—and particularly because, though he could show his emotions more freely, he is otherwise already there: Also true for various other species with Deep Dark Secrets.

They don't outright contradict their stereotype, but they're shown in a much more complete and complex light than they had been in TOS. Also used with one of Star Trek: Deep Space Nine 's recurring background characters, a Klingon restaurateur of all things who is overweight and loves to serenade his customers with Klingonese folk songs while playing an accordion-like instrument.

Not threatening at all. Most of the Klingons we saw before were from at least minor nobility-this is one of the only Klingon commoners we've met. In one of the Enterprise episodes, we meet a Klingon lawyer who laments that the warrior caste had pretty much taken over and bullied the rest of their civilization into being the one-note Proud Warrior Race Guy stereotype they're associated with. Another good example would be the Ferengi from Deep Space 9.

As time went on, several of the more ridiculous aspects of their civilization particularly their treatment of women were discarded by various characters particularly Rom and Nog, the latter of whom eschewed a life of business for one in Starfleet. This is most evident in the episode "Profit and Lace" where two Ferengi discuss the emancipation of women, pointing out the extremely obvious fact even more ridiculous when you consider the Ferengi's "hat" is rampant capitalism that allowing women to make money allows them to spend money, and opens up all manner of new industries and opportunities for profit creates more competition, though.

It also shows that the Ferengi-or any other culture-will change in their own time and their own way, not by having change forced on them from outside. The TNG episode "Suspicions" had a Ferengi scientist who notes that it's "almost a contradiction in terms" presumably in that he's part of a scientific community that shares findings with no worry about "profit"-Ferengi tech does seem to be up to par with Federation tech throughout TNG There was also a Klingon scientist in the same episode, who had the double stigma within her society of her profession and her gender, Klingon society being male-dominated.

Quark zig-zags on this trope. He is a Small Name, Big Ego who regularly claims to uphold and often does the Ferengi values of avarice and misogyny, yet he frequently runs into pangs of conscience that tell him to do otherwise like not screwing over his friends for latinum , or paying Pel to travel. In the episode "The Magnificent Ferengi", we meet a Ferengi who finds more pleasure in fighting and hunting than in latinum.

Quark and the others find him very strange for this, but they do acknowledge that he's a great warrior. The changelings in Star Trek: Deep Space Nine are fanatically obsessed with order. Having had bad experiences with fearful species, they turned to enslavement, brainwashing, and domination. Odo was abandoned to infiltrate other species and learn their culture before instinctively returning to the homeworld.

However, integrating into Bajoran society went horribly well and instead of wanting to dominate others, he devoted his entire life to justice. When he finally does return to his homeworld, he is shocked to find the rest of his species to be oppressive dictators and instead stays with his friends to help them defend against being conquered. A strange example occurs in Star Trek: The Vulcans are characterized not only by logic and the silencing of emotion, but also by duplicity and paranoia, not unlike Romulans of earlier series.

The Syrrannites are a rogue sect who strive towards the ideals of Surak, a legendary Vulcan pathfinder in that, if Vulcans bothered with religion, he would be their Moses. The Vulcans in that series claimed to follow the teachings of Surak, but had "fallen", so to speak-they forgot what Surak had really stood for. T'Pol says that reading Surak's works were a life-changing experience for her. Same Vulcan problem, different series: Solok's anti-Sisko crusade, supposedly in the name of logic, bears an odd resemblance to the behavior of a schoolyard bully.

As many fans have noted, Solok's resemblance to the Enterprise -era Vulcans is far greater than to the more recent timeline-speaking incarnations. The issue with the Vulcans is primarily explained by Fanon and the various novels which assumed that Spock was a typical Vulcan, and that his statements of what Vulcans were like is unvarnished truth.

In reality, aside from Spock the Vulcans that were seen in The Original Series episode "Amok Time" demonstrated that Vulcans could be entirely duplicitous and exhibit jealousy and resentment as well as casually planning to have someone killed just to get what they wanted.

In Star Trek VI: The Undiscovered Country Valeris was proven capable of deceit and murder, and assorted Vulcans in later shows also demonstrated Vulcans were far from perfect. Spock is, in effect, equivalent to Worf in being a bit of an outsider who lives up to the ideals of what his people should be rather than what they actually are.

Another strange example are the El-Aurians, Guinan's people. Their hat is supposed to be that they're great listeners, but Guinan is the only example of this we've seen; the other two El-Aurians we've seen in major roles are Con Man Mazur from the Star Trek: Deep Space Nine episode "Rivals", whose ability to listen is an Informed Attribute it gets mentioned, but he doesn't come across as especially perceptive and Soran from Star Trek: Generations , who is far too busy being an Omnicidal Maniac.

Soran boasts of the El-Aurians' listening skills while practicing Cold-Blooded Torture on Geordi, so he himself may be unclear on the concept.

The Cardassians are initially presented as the Planet of Secret Police, but as time goes on it's eventually revealed that they do have a history of democracy and political diversity to rival humans - they're just stuck in an ongoing cycle of poverty, dictatorship, military overspending And all of the Cardassians we meet for the first few seasons are from the military, which is coincidentally the only reliable way to get fed.

Imagine judging humans if the only country you landed in was North Korea. They end the series on another major disaster and it's left unclear whether the cycle will continue. Several episodes of DS9 involve Cardassians who are members of the Dissident Movement, an underground faction that's trying to move their culture away from a military dictatorship and towards democracy and social reform. He explains to another character that his choice wasn't because he supports the Federation over Cardassia, but because he knows that another war with the Federation would not be in Cardassia's best interests.

He also understands that while the Federation would never start such a war, there are many within his own government who would.

Angel, from Buffy the Vampire Slayer and Angel. All vampires are evil except for him, because his hat completely fell off when he got his soul back. The same with Spike, although it took him quite a while to get into the real fight. Lorne, aka The Host, born in a demon dimension where humans are cattle , everyone is a deathly serious Proud Warrior Race Guy , and there is no music only dancing!

Lorne, on the other hand, hates fighting, loves humans, and has the power to read people's souls when they sing karaoke. Red Dwarf includes a rather bizarre example. In the Series 6 episode Rimmerworld, Arnold crash lands on an alien planet and begins cloning himself in order to gain companions. Skip a few hundred years, and the planet's inhabitants wind up revering any and all Rimmer-like behavior, including cowardice, selfishness, and honest to goodness double-dealing two-facedness, with those who deviate from the norm being hunted down.

Ironically, it's the original Rimmer who becomes an outcast because he's too un-Rimmer-like. They tried to kill him, but he was saved by his Hard Light drive so they locked him up instead. After all, he was Dead All Along.

They tend to look down on the human race. It was even implied that Clark Kent had been sent to Earth to conquer it. Naturally, Clark decides to Screw Destiny and protect the world, embracing his love and compassion.

Clark later meets Dax-Ur, Raya, a clone of his mother Lara, and Kara, who think similarly the first three died, and Kara went to the future. Played with in Supernatural with the demon Ruby. There are a lot of suggestions particularly in the third series that she has retained her humanity, particularly the capacity for empathy.

Throughout the third and fourth series, the other characters bring this into question a lot. There's also the question of the Angel Castiel , particularly his unquestioning obedience and how disconnected he really is from human suffering. Eventually Cas goes rogue from Heaven and begins to slowly Fall into a human, firmly joining the Winchester group of True Companions despite remaining a weirdo. Then he gets better, with new and improved powers.

Then he goes slowly over the deep end while trying to lead the pro-human side of the Second War In Heaven, and eventually betrays everyone in the quest for enough power to end all this suffering, and declares A God Am I Ruby turns out to be a subversion, however, when it's revealed that she's actually The Mole , and the whole thing was an act to gain the Winchesters' particularly Sam's trust.

Meg is probably the least demony of all demons. Though still clearly evil and enjoys the pain of others, she is willing to work with the Winchesters for her own benefit even though killing them would effectively take the target off her back. Most demons torture or kill without question, which is why most of them wear Red Shirts.

Crowley seems better fit for human life as he is more civilized and always up for a good negotiation. This makes him similar to Todd from Stargate: Atlantis or Ba'al from Stargate SG They're all bad but they at least give you time for a nice conversation before trying to kill you.

On Farscape , Scarrans are generally aggressive, tyrannical, and utterly ruthless He gets bridge-dropped in his second appearance. While we don't see many Nebari during the show's run, what we do see suggests that Chiana was very atypical. The other Nebari are militaristic and devoted to the state, while she is a criminal and a trelk. One episode reveals that she and her brother Neri were secretly infected with a disease and allowed to flee Nebari space, since they would sleep around and infect many members of enemy races.

Legend of the Seeker: A D'Haran who plans to kill Darken Rahl appears in the episode "Listener", while multiple ones with the same plan, disgusted by his horrifying magical experiments on innocent people, show up in "Conversion. Was an angel before he became, well, the Big Bad. Angels being a race whose "hat" is pure good and unquestioning loyalty to God, then some decided to say "Screw that, I wanna BE God. Averted in Christian theology as opposed to the pop culture versions of Satan above: Satan was the ringleader of the rebellion, but all demons were once angels.

Though you could view this as a mass version of the trope, since the rebels essentially decided that they didn't like the hat of their species and went off to make a new 'planet' with a different hat instead.

Islam has the reverse: Satan was of a different race from the angels the jinn, whence we get "genie" made of living, smokeless fire, who like humans have free will. Satan refused to bow to Adam when God created him, cursing that God created a creature of "dirt" Satan, being a fire creature, viewed himself as more "pure" and led most of the Jinn against God.

However, many of the Jinn returned to God over time, what with prophets and their messages trickling down to wherever they reside frequently not Hell. This is part of the reason the Qur'an's basic message about jinn is more or less "yes, they exist, yes, they can be anywhere, now would you please stop worrying about it? Almost all of the other Centaurs were vicious, self-serving brutes, but Chiron was a wise healer and teacher of Heracles, Theseus, and Jason.

His accidental death at the hands of Heracles resulted in his transformation into a constellation either Sagittarius or Centaurus. Chiron was not actually related to the other centaurs, although he looked like them. They were the children of Ixion, a mortal king, and a cloud that he mistook for the Goddess Hera, and were a punishment for his lust. Chiron was the son of the Titan Cronus. There was one other civilized Centaur—Pholus, who depending on what myth you read was either an unusual but ordinary Centaur or like Chiron not actually one.

Pholus died in the same incident when he pricked himself with the arrow that killed Chiron while preparing Chiron's body for burial. Merely usually Chaotic Evil races such as the Drow would have a fairly significant portion of the populace having other alignments A designer once mentioned in regards to Cambions half demon-half human Always Chaotic Evil types that if you say one in one hundred Cambions aren't evil, that's the one they'll meet.

When Eberron was designed, they figured this trope was inevitable and threw most alignment restrictions out the window. Nusemnee, introduced in a supplement on dead gods, is the daughter of Zehir, evil god of poison, and who is a devil, became good aligned. She was a goddess of redemption. She is redeemed through The Power of Love and grows to become a powerful force for good.

The main version is a heroic individual, but the same article provides stats for her assuming she falls back to evil somehow. The "Book of Exalted Deeds" had a mind flayer who'd learned the error of its ways and chosen to fight for the good guys. Presumably it eats the brain of one convicted serial killer per month or lots and lots of animal brains, or something.

Due to the vagueness of the randomly-rolled origins in Gamma World , you can easily refluff your character into one of these. And earlier editions did have playable versions of the monster races. The Gathering are often used to comical effect for their sheer stupidity as the flavour text on most goblin-related cards shows.

And then in the Mirrodin block we're introduced to Slobad, a goblin who was outcast from his tribe for being too smart. This is actually depicted even earlier in the Kyren goblins of Mercadian Masques As the flavor text of one card puts it: To be fair, Xantcha was genetically engineered to resemble a human and didn't even know she was really a Phyrexian.

New Phyrexia has a straighter example in Urabrask the Hidden, the Praetor of red mana. As a result of belonging to the colour of individuality, freedom and emotion, he's marginally nicer than the other Praetors he favours 'non-interference' over You Will Be Assimilated or Final Solution on the matter of the Mirran survivors. Their city is made of green and yellow glass, they dress in green and yellow, they're humans who have yellow-green skin.

In contrast, the Pharesian sect are Cymrillians who got sick of the color green, left their homeland in disgust, and dress in multicolored garments while painting their bodies with every color but green. Later editions played it more realistically: Warhammer 40, The Tau have Commander Farsight. He and the forces under him broke away from the Tau Empire and formed their own faction, the Farsight Enclave, because they refused to go along with the Brainwashing for the Greater Good that the Ethereal caste are implied to practice.

Orks have a variation: Such distinctly un-orky behavior would be grounds for immediate execution, except that the Blood Axes tend to produce very successful warbosses. Ork Kommandoes have a similar situation, although in their case it's less foregoing their species' genetic goal run towards the enemy etc.

The Ork gods, Gork and Mork, embody brutal cunning hit you really hard when you're looking and cunning brutality hits you hard when you're not looking.

The most successful warbosses are those who are brutally cunning and cunningly brutal. Anytime an individual does not fit their clan stereotype in Vampire: The Masquerade , which is actually quite often. Canon examples include Theo Bell, a Brujah and a stoic Consummate Professional , Beckett, a Gangrel and perhaps the foremost Kindred scholar in history, and Hesha Ruhadze, a Setite who hardly comes across as Obviously Evil as the rest of his brethren.

The Brotherhood of Makuta are the main enemies in the series. They originally were supposed to be the protectors of the universe, but they reneged and sided under Teridax. The ones who, initially, protested were all hunted and killed. Krika is one of the few of the new order who's considerably less evil, granting mercy and offering the heroes escape to stop the Plan.

It's implied he misses the time where he and his species were heroes. The original leader of the brotherhood, Miserix, while brutal was loyal to Mata Nui and didn't take his overthrow well, after he's rescued for prison, he really wanted to go after Teridax.

It was noted that he, like all Makuta, was selfish, but he would never let his self-interest rule his destiny. After all, it's not the typical, productive members of a civilization capable of settling down and learning the racial trade that are going to tend to hare off into the sunset looking for magical fairy treasure.

A staple Trope of Bioware games: In Baldur's Gate , the Player Character itself is a child of the God of Murder, and although you are allowed to follow in Daddy's footsteps as a force of evil, the game mostly expects the player to want to be a hero and act in a nice way. The PC's half-sister, Imoen, is in the same circumstance as a Child of Bhaal and is distinctly on the bright and cheerful side of Good.

On the other hand, the first game shows that the murderous Children of Bhaal have actually been hunting the less power-hungry axe-wielding ones, and so the ones that the player gets to meet are the "cream of the crop". This is especially true for the Throne of Bhaal expansion, where most of the Bhaalspawn are met. In the Throne of Bhaal, we learn that his Bhaalspawn ability is that he teleports whenever he gets really scared. Unfortunately, to "help him," the Big Bad removes his ability to be afraid.

Which would be great- Except the city he's in is under siege by a Bhaalspawn who wants to kill all his siblings. A Side Quest involves helping him out, although it's possible the teleportation scrambling magic killed him- According to the end game, you and Imoen were the only ones left alive, so they probably got him somehow.

In the same game, one of the potential NPC's who can join your party is Viconia, an member of the evil drow race forced to flee from her home in the Underdark and live in exile on the surface. Despite an otherwise perfect setup for a 'hatless' existence, she specifically states that she is still power-hungry and a murderer and spends most of her time trying to convince the PC to give in to their murderous nature in order to exploit their godly power.

And yet, if you enter into a romance with her, at one point she reveals that the reason she was exiled in the first place is because she was verging on being a paragon of morality among her kin - that is, while she was perfectly happy to murder and kill in the name of her evil religion she didn't want to sacrifice children on the grounds that they were worthless as sacrifices, and only represented unquestioned subservience to her spider-goddess rather than a valuable offering.

If you continue the quest to its completion, you find out that she loved her brother love supposedly an emotion alien to the vicious drow culture and will eventually renounce her evil ways for the love of the PC, dropping her firmly in this Trope. A reoccurring joke in the Baldur's Gate series is references to, and eventually the appearance of, Drizzt Do'Urden - another drow who forsook his evil birthright to champion goodness and justice. In the 2nd game, an Ogre Mage named Madulf and his followers, a few Gnolls and other Ogres, are initially blamed for the attacks on the village in Umar Hills.

You can kill them Madulf explains that he and his men were just tired of fighting and arrived here hoping to live in peace. They are also in the same boat as the villagers since his men are also being killed by the same dark force. Madulf and his men just want to be left alone and allowed to trade goods in the village in peace. Helping them to do just that nets you a hefty amount of experience. Neverwinter Nights has another long list of NPCs who seem to be the only exception to their races' normal behaviour.

The Shadows of Undrentide expansion features Xanos and Dorna as your companions. The Hordes of the Underdark expansion keeps up the trend.

Deekin the Kobold bard is apparently the only literate and adventurous member of his species; Nathyrra is another Good drow; and Aribeth is a Paladin who is not utterly prudish and takes several opportunities to flirt with the PC. Nathyrra is both the proof of, and the exception to the Trope. Although she is a Good member of an Always Chaotic Evil , she is also one of the followers of Eilistraee, a Good Goddess forbidden to be worshipped by most drow but still manages to garner a reasonably sized following, a good deal of whom are met in the game as NPC's.

She does have an evil alignment, but this seems to be just a way to give her the Assassin specialisation. In the vanilla campaign, you can find an intellectual orc who serves as an advisor to a fire giant leader.

He gets offended if you comment that he's "quite well-spoken for an elf". Neverwinter Nights 2 , by a different developer, does this a few times. Inverted with Khelgar Ironfist. Khelgar is considered by some fans to be a stereotypical dwarf but this ignores the fact that most of the rest of his clan looks down on him because he professes to be an honorable warrior while, in fact, being little better than a drunken thug.

As a result, it is Khelgar who fails to live up to Dwarven standards of honor and dignity, though Player Character can remedy this. Hagspawn are ugly, often violent brutes with none of the magical power their hag mothers have It's a Justified Trope in this case: Instead of his mother raping and then eating his father as is usual for hags, the two were actually in love. Umoja the Druid from Storm of Zehir , is a hilarious Large Ham rather than being obsessed with balance like the typical druid.

Belueth the Calm, also from Storm of Zehir , is a Neutral Evil aasimar, a cold, hard-hearted mercenary and professional thief. Aasimar, humans with good-aligned extraplanar beings in their ancestry, are usually good-aligned and often attracted to paladinhood. Origins , The Grand Oak is a Sylvan that, unlike its highly aggressive brethren, is perfectly civil and will help you reach the heart of the forest if you retrieve his acorn for him.

He also speaks in rhyme and jokingly calls himself a "poet tree". The Architect is a darkspawn who seeks to end the Blights that the rest of his species cause. Unfortunately, he has no comprehension of morality and thus is willing to kill millions to make this possible, making him more of a threat than the rest of his kind.

This trope can be played straight by one of his subordinates, who, if spared, walks Thedas helping people in need, while inadvertently spreading the Blight. Bartrand is obsessed with reclaiming his family's place in dwarven nobility, while Varric has been soured on nearly every dwarf stereotype and thinks anyone who chooses to live underground is nuts. If a Mage, Hawke frequently shows their irritation towards Apostates who resort to using Blood Magic and consorting with Demons.

Inquisition has Dorian, who despises many things his homeland of Tevinter is known for, especially blood magic and slavery. He gains approval if the Inquisitor takes him along to kill Venatori rogue Tevinter sorcerers and outright scolds his evil former teacher Alexius for acting exactly like the "cliche villain" people think Tevinters act. The Paper Mario series further expands on this trope by introducing whole communities of Goombas, Koopas, etc.

A handful of these monsters team up with Mario in each of the first two games and end up fighting members of their own species. Edition , naturally, uses the base mechanics of the series in question, so it allows the player to recruit normally antagonistic characters like Koopas or Cheep Cheeps to fight on their side. The Legend of Zelda: In The Legend of Zelda , friendly Moblins can be found underground and will give Link rupees in exchange for keeping it a " a secret to everybody.

In The Legend of Zelda: The Minish Cap , the Minish are a race who have For Happiness as their highest cultural ideal, to the point that they love living in hiding among humans to help them out in ways such as working on shoes while the cobbler sleeps and putting hearts and rupees in the grass. The one exception is Vaati, who was so fascinated by the evil that humans were capable of that he used Ezlo's magic cap to change into a human form and try to Take Over the World.

Twilight Princess , the Twili are a peaceful race who are content with life in the Twilight Realm. With the exception of Zant, who felt like an insect trapped in a cage, and wanted freedom for him and his people. Skyward Sword has Batreux, a friendly demon who wants nothing more than to be friends with people. He eventually gets turned into a human as part of a sidequest.

A Link Between Worlds , River Zoras are technically allies of the Hylians but are usually very territorial and will attack anyone inside said territory despite her giving them orders NOT to attack Hylians. This also explains the River Zoras' hostility compared to the Zoras of the post- Ocarina of Time console games.

The same game features a timid Hinox who will give Link money for leaving him alone. Demand too many Rupees, however, and he'll get angry and attack. There's also a friendly Octorok who will play baseball with you. Lumsy in Donkey Kong 64 who refused to smash the "cute monkeys" and was locked up as a result.

Paragon Shepard , of all characters , is a rare human example. Urdnot Wrex of Mass Effect , at first glance, appears to be another typical krogan. However, it turns out that a long time ago, he tried to convince his people to give up their warlike tendencies and just focus on breeding and survival after their last disastrous war.

He wasn't very successful, and now is just another bitter, angry krogan mercenary who signs up with Shepard for the money. Later on in the game, however, Wrex reveals that he's stayed on with Shepard for so long because he felt that by joining Shepard, he could finally fight for a cause more valuable than just credits. In Mass Effect 2 , if Wrex survived the events of the first game, by the time Shepard meets him he's managed to unite the krogans of Tuchanka under him , attempting to bring his people out of their self-destructive ways.

Also in Mass Effect 2, Legion is an odd case. His role in the story fits this trope. He's the one geth you meet who doesn't worship the Reapers, and doesn't want to kill all organics. But he's actually the first representative we've seen of the main-stream geth culture. The geth that Shepard has been fighting all along are a splinter faction Legion refers to as "heretics.

While nearly all batarians we have met up to this point have been A criminals, B slavers or C all of the above, this one is simply a normal guy afflicted with a plague, and is verbally thankful to Commander Shepard. It has actually been noted that due to the dictatorial Batarian government, few people outside of Batarian space actually meet an average batarian citizen. Mass Effect 3 confirms the same is true of most batarians. From the refugees we see from Khar'shan - the batarian homeworld that was destroyed by the Reapers - most are very pleasant, and they are revealed to be a deeply spiritual people with their own pillars of faith.

Matriach Aethyta, who works as a bartender in Illium, is extremely dillusioned with how her people prefer to spend their golden years being sexual playthings or mercenaries instead of serving the Asari republic meaningfully, such as strengthening their military and expanding their scientific knowledge.

She even mentions how she was mocked by other asari for the "absurd" idea of studying and building their own mass relays. So now, she tends bar. She is even a double Although she does seem pretty violent sometimes, she is often shown as being not, too, as in the example above.

Garrus says he's "not a very good turian" because unlike most turians, he's more interested in working toward what's right than following orders and staying within the strict confines of a hierarchy. Instead, she's initially happy to be a solitary archeologist and researcher. It's unknown if this is related to who her "father" is revealed to be: Asari are also commonly stereotyped as sexually promiscuous, and Liara's a virgin as of Mass Effect 1 , though according to her just how prone to promiscuity asari are tends to be exaggerated by other species.

A sidequest on Illium in Mass Effect 2 can end in you sending a crime boss evidence that some of his people are stealing from him. You are later met by a meticulously polite krogan who wishes to pass on his employer's thanks, and a small compensation for your help. Elsewhere in the same game, you meet several krogan scientists and a krogan mechanic.

While the scientists' opinion of their lots in life vary one is enthusiastic, another simply laments that he's not able spend his time researching better ways to destroy things , the mechanic has a Badass Boast that without skilled technicians like him, there is no krogan might.

And of course, the entire krogan arc in Mass Effect 3 is made of this, by allowing Shepard to learn what the krogan used to be like, and could be like again. On Illium you find an asari and her krogan boyfriend who are "taking a break" as she's unsure whether he just wants to be with her so he can have kids. The krogan, Char, is trying to woo her and show that he really loves her Despite being a little corny it is a really sweet love poem.

Both Shepard and the asari comment on how unusual this is. You can later find them on Tuchanka, where you find out that a few of the other krogans aren't to happy about her being there Unfortunately, they reappear in Mass Effect 3 - the asari is a shopkeeper on the Citadel who gets some background chatter about Char with a racist customer. She mentions that he is deployed. You can find Char's corpse and a farewell message to his 'Blue Rose of Illium' while entering the Rachni nest with Aralakh Company, and deliver the message to his girlfriend.

The rachni queen is a member of a race famous for bringing the galaxy to its knees in a scuttling tide, who claims she wishes only to live in peace, far away from the rest of the galaxy. She's telling the truth, and it turns out the hat in question was installed on their heads by either the Reapers or the Leviathans.

Andromeda continues the tradition with Peebee, an asari who's tired of her species' tendency to take a long-term view of everything and prefers to live in the moment as much as she possibly can.

This is because her parents were an elcor a species noted for its slow, methodical ways and risk aversion and an asari matriarch who'd reached the point in her life that Peebee's father was the active one of the two. Andromeda also has Nakmor Drack, an old krogan like Wrex who wants his species to move on from its violent, self-destructive ways. Unlike Wrex, though, he's not interested in leadership, seeing himself as an example of what was wrong with the krogan.

His granddaughter, Kesh, is the chief engineer on the Nexus, responsible for keeping things running, while her boyfriend is a Non-Action Guy botanist, who actually is respected by other krogan. Nakmor Kesh herself is the only krogan we've seen who manages to get over her racial Moral Myopia enough to admit that the krogan earned the affliction of the genophage due to their unwillingness to temper their breeding and using their role in the Rachni War as an excuse to conquer more worlds to better suit their numbers.

Note that she still supports curing the krogan of it, she just understands why they were infected in the first place and does want the krogan to get over the destructive behaviors that led to them being infected in the first palce. Vetra Nyx is a Turian who never went to the mandatory military service of her people and it definitely shows. She has very loose qualms about breaking rules in order to help people and is very open about being a former smugglers who pretty much says screw protocol whenever red tape shows up.

Unusual for this trope, this even applies to the human party members in Andromeda , Liam and Cora. Most humans in the setting are stereotyped by other races as being pushy and believing that they should be in charge, Liam is trying to coordinate with some Angara behind the scenes but only takes charge at what he does best disaster response and knows when to fold em in favor of keeping the peace between other cultures.

Cora has completely adopted Asari culture after performing a service with Asari military, something almost unheard of in any race. Done spectacularly with Fall-From-Grace in Planescape: There's also Nordom from the same game, who's a rogue modron.

Robot examples in the Sonic the Hedgehog series: Gamma freed the other E-series robots and then sacrificed himself to free the Flicky inside him, Omega joined Shadow and Rouge and still fights against Engman though calling him "good" is a bit of a stretch. In fact, he finds them "attractive".

However, it could also be that he finds them as repulsive as the rest of his race, and is just sexually aroused by ugly things The Spathi have the Black Spathi Squadron, a band of rogue Spathi who, unlike the normal cowardly Spathi, wander space "performing brave and hostile deeds". They're never actually encountered in the game and are mentioned only in rumors; their existence is denied by the Spathi authorities.

Earth Assault as he abandons the Hierarchy and starts a rebellion against them. He even goes so far as to declare his species a disease because they're Planet Looters who rampage around the galaxy destroying planets and civilizations greater than they for essentially kicks. Darkspear and Revantusk trolls from Warcraft are sociable, loyal to the orcs and hate gave up cannibalism due to devotion to the Horde in sharp contrast to the other trolls who are cannibalistic and xenophobic.

Another example would be Eitrigg, an Orc who left the evil Horde as he saw that they have abandoned the Proud Warrior Race Guy ways and have become Always Chaotic Evil under demonic influence. He later on returns to the Horde after they have become good again under Thrall's leadership. Several of the undead who joined the Argent Crusade seem to feel this way about the Forsaken, most notably Leonid Barthalomew.

Tsukihime clearly established that once you've been bitten by a vampire, there's no turning back, you're boned, and the guy who bit you will now be a horrible bloodsucking monster. Six months of story time later, we have Melty Blood where Sion was bitten three years ago and is still almost entirely normal.

In at least one route she even actually turns into a vampire after biting Wallachia but after getting beaten up for a bit she decides it's not really that much worse than it was before and she can still resist drinking blood and viewing people as lunch. She then leaves and goes back to work. Satsuki is actually pretty normal, as long as she is not under Roa's direct influence.

Furthermore, Wallachia isn't a true vampire, and didn't have a physical form. Thus, it allowed Sion, who is also a powerful mage, to take great lengths to prevent herself from turning fully. Note also that Satsuki regains most of her normal personality when she's playable. Revenant Wings , who apparently "exhibits a curiosity not commonly found among the Aegyl, for which he is regarded as something as a curiosity himself.

One of the underlying realities of Touhou is that life in and under Gensokyo has turned a lot of its more volatile residents into examples, yielding, at its worst, a tense understanding between humans and youkai.

Possibly because a certain miko goes around beating offenders up until they stop offending. Most of the Demons in Devil May Cry are absolutely evil bastards.

Except for Sparda, who turned against his own kind to save the Human race, married a Human woman, who then gave birth to his twin children.

One of whom, Dante, became the main protagonist of the series. The animated series features a demon that Dante has been contracted to kill who has fallen in love with a human. When Dante encounters him in the alley, he asks Dante about his parent's relationship to validate the possibility of love in a demon. A minor example of this occurs in Final Fantasy IX with Vivi's grandfather Quan, who abandoned the swamps inhabited by the Qu race after becoming disenchanted with the traditional gourmand ways.

Seeking new ways to taste food, Quan thought of attempting to fish the Mist from the sky and eat it, but eventually realized the importance of imagination and sharing one's experiences and memories after he catches Vivi instead. Teaching Vivi gives Quan a new perspective on life and eating, which he eventually shares with Quina and Quale.

Quale, who used to be Quan's student and is now Quina's teacher, was himself fairly upset with Quan's deserting the traditional gourmand ways, but seems to come around after Quina starts grasping Quan's teachings. This actually ties in rather beautifully with the driving themes of the game when you think about it. Consider that the main theme of the game is, ostensibly, that "Life is precious not because of how long you live or how important you think you are, but because of how you choose to live it and what you do with the time you have".

Quan's rejection of the shallow ways of most of his people - which basically consist of simply eating, and cooking for one's own self - enabled him to learn something deeper, giving him a unique individual strength and character which he shared with Vivi and later shared with Quina and Quale. Ralgha nar Hhallas Hobbes to his friends , who turns against the Kilrathi and fights for the Terrans in Wing Commander. Subverted in the third game, when he is revealed to have been The Mole.

Rakeesh Sah Tarna from the Quest for Glory series; his fellow Liontaurs tend to be arrogant hotheads who think humans are inferior, while he himself is more even-tempered and noble. This also extends to his wife and children, but not his brother Rajah. Of course, the game is set in Eberron , so it's somewhat justified. So subtly used in Spyro 2: Gateway to Glimmer that you're likely to miss it unless you know the mythos.

The ending level after defeating Ripto is Dragon Shores, which is manned by several friendly and cheery Gnorcs. Gnorcs, for those that weren't aware while playing it, were the enemies in the prequel to Gateway to Glimmer , the first game in the series. This example is not only subtle, but indecisive; the Gnorcs in the first game were all created from gems. Does this mean that the Dragon Shore Gnorcs are the rogues to the overall horrible Gnorc race, or is Gnasty the rogue to the overall amiable Gnorc race?

The Grey Order from League of Legends , represented by Annie in-game, are a group of Noxians who decided that "being incredibly evil" wasn't much of a basis for a system of government and left to study dark magic. Some of the Ayleids refused to worship the Daedra, instead worshiping the Aedra, and these two sides eventually went to war.

The Daedra-worshiping Ayleids were victorious, and the Aedra-worshiping Ayleids were forced to flee Cyrodiil. The most famous of these groups were the Barsaebic Ayleids, who settled in Black Marsh.

One of the dark paths the Daedra-worshiping Ayleids went down was the enslavement and vile torture of the Nedes, human ancestors to most of the modern races of Men. Some of the Ayleids were disgusted by the treatment of the slaves by their brethren, and joined the slaves when they revolted. As a result, they were allowed to keep their lands as vassals of the newly-formed human Cyrodiilic Empire.

At least until, about a century later, the empire picked up an extremely anti-elven religion sect which killed or drove out the remaining Ayleids, leading to their extinction as a unique race. The Dwemer provide a few examples in the backstory as well: The Rourken clan of Dwemer was so opposed to an alliance with the Chimer that they chose to self-exile themselves to Hammerfell. Their chieftain is said to have thrown the Volendrung Hammer across Tamriel and led his clan to "wherever the hammer fell", giving the region its name.

In the final days of their known existence, it's said that many Dwemer didn't agree with the general idea to unmake themselves and then reforge themselves into immortal godlike beings. Not because it was blasphemous or anything like that, just because they thought it would end poorly for every Dwemer on Nirn.

Which it probably did. Despite being an Altmer, Ocato utterly opposed the Aldmeri Dominion to the point where the Thalmor had him killed for his efforts, leading into the Empire's steep decline by the time of Skyrim while the power of the Dominion rose. Skyrim Paarthurnax , the leader of the Greybeards. During the Dragon Wars, he was the top lieutenant of Alduin , but had a change of heart and instead chose to aid the Ancient Nords, teaching them the Thu'um and thus allowing them to turn the tide against the Dragons.

Despite being the closest thing in the game to a Big Good , he tells the Dragonborn that he still has the innate desire to destroy and dominate as all Dragons do and has to constantly fight to keep his urges in check. He lampshades that the same is true for the Dragonborn as well.

The Thalmor essentially play up the worst stereotypes of the Altmer overall. One is a Legate in the Imperial Legion who will readily tell you a story about dissident Altmer refugees being ambushed and slaughtered by Thalmor operatives. Another is a shopkeeper in Windhelm who offers to use her black market contacts to help smuggle the local priest and priestess of Talos out of the city should the Thalmor ever come by.

Unsurprisingly, the Thalmor consider any Altmer who do not support them to not be "true" Altmer. One group that gets hit hard with this by the Thalmor are the Psijic Order , a powerful Magical Society and the oldest monastic order in Tamriel. The Order and the Thalmor have an extreme mutual hatred for one another. The second disappearance of Artaeum the island home of the Psijics in the 4th Era is believed to be directly related to the rise of Thalmor influence.

The Thalmor come off as The Resenter , as the Order is an Aldmeri organization with immense magical knowledge but one that absolutely will not tow the Thalmor line or share that knowledge. Reversed in one case with Gissur, a Nord beggar who acts as a Thalmor stool pigeon, selling information to them in exchange for coin.

He thinks his fellow Nords complain too much about the Thalmor and is clearly an individual not meant to be liked or sympathised with, and would likely qualify as Too Dumb to Live as the Thalmor's hostility towards all humans is established fact. Gissur will usually meet his end at the hands of the Dragonborn during the main story, usually being killed in an attempted ambush along with his Thalmor masters. Also in Skyrim , the Nords are portrayed as being mistrustful of magic at best, then you meet a few Nord mages who go against the general Nordic rejection of magic.

This appears to be a societal thing, as when you go to Sovngarde, the guardian of the bridge, Tsun, tells you he welcomes practitioners of "The Clever Craft". Faryl Atheron, a Dunmer in Windhelm, works at a Nord farm and complains of his fellow Dunmers' "harping about injustices.

However, the librarian of the College of Winterhold is an orc who takes his job quite seriously. Some Reachmen, such as Ainethach the owner of the mines of Karthwasten and Bothela the owner of the Hag's Cure alchemy shop , lament that so many of their friends and relatives are dying over what they deem a "lost cause" as members of the Forsworn.

Non-Forsworn Reachmen are constantly accused by the Forsworn and the Nords of supporting the opposing side, leaving them stuck in the middle. He prefers to be called a "Snow Elf" to avoid the negative connotations of the debased Falmer , who he refers to as "the Betrayed. Possible in Star Wars: With the many playable species, each with their own hats, and full moral choices, it's common for your character to act in a manner unbecoming of what others expect.

However, if you complete a character's story for one race, you can unlock that race for yourself, regardless of class or allegiance. This can result in Pureblood Sith and Chiss , overwhelmingly Imperial races, becoming light-sided defenders of the Republic, and pro-Republic races like Mirialan and Miraluka becoming some of the most dangerous Sith ever seen.

On the other hand, it's entirely possible to play a Pureblood Sith as a Light-Sided individual despite still being a Sith Lord. One of the Imperial assassin droids in Star Wars Droidworks was this. These droids are meant to be nothing but relentless hunter-killers, but this droid refused to because he, being a prototype, had a droid brain installed that allowed him to question his programming. Even so, the Empire made his life hell by forcing him to do menial labor instead.

At one point, he also became The Mole for the jawas who are looking for the factory that builds the droids, up until he stole a Data Crystal with a piece of its coordinates, before the Empire found out and sent him to the Emperor's Salvage Yard to be sold for scrap. One of your missions is to build a droid that can finish his job. A number of races in Star Trek Online: Romulans and Remans siding with the Romulan Republic are this, tired of the backstabbing and treachery of old and would rather help reunite with their Vulcan comrades.

Federation players can play as Klingons with the reasoning that they'd rather not continue on with the Klingon Empire's constant bloodlust. When a Gorn player confronts them, they declare that they've strayed from their path by siding with the Klingons. With the recent Season 8 addition, players can now add the Voth to their Duty Officer roster, the reasoning being that they believe that their long-held Doctrine, which made them Holier Than Thou , is a load of dino dung.

Downplayed with the Breen bridge officer you can get from playing the "Breen Invasion" story arc during featured episode events. Tran may have defected from the Breen Confederacy to whichever side you're on, but it's because he focuses on the "Proud" part of Proud Warrior Race Guy and believes his commanding officer's tactics, which include terror attacks on Deferi civilians, to be dishonorable.

Omega-Xis, and later Harp , from Mega Man Star Force are from the invading Planet FM, yet work with and empower humans rather than taking control of them like all the others who came to Earth. Except that it's later revealed that Omega is actually from Planet AM, which was destroyed by FM-ians, leaving Harp as the only genuine example. The Angry Birds and the Bad Piggies are always fighting over the birds' eggs the birds want to protect them, the pigs want to feed them to their king.

Professor Pig, however, is a timid pacifist who wants the birds and pigs to get along. Going Commando , on the planet Smolg you meet a one-headed version of the Two-Headed Smolgian Snapper enemies, who unlike the other members of his race isn't mindless and speaks in an English accent. Giving him some bolts to eat is required to progress to the planet Damosel. The other trolls bully him, naturally.

In the Splatoon series, all Octolings the player will encounter during the single-player campaign are antagonists. Justified in that you're fighting the opposing forces of an army. Both characters do happen to be defectors from the Octarian Army, with enlisting into the military by one's teenage years implied to just be how their society works. The latter also allows the player to use the Octoling avatar online, with other players use of them being justified in-game as other random Octolings said to have found their way to the surface in a less Cyberpunk manner as you.

Thanks to Gameplay and Story Segregation , though, it's perfectly possible to obtain ones that have Natures that completely go against these descriptions. In The Witcher 3: Wild Hunt , Regis is a higher vampire, a race of vampires so powerful and nigh-unkillable that to a large extent they view humans as particularly intelligent livestock.

Regis, on the other hand, is unfailingly polite and courteous to everyone he meets, and abstains from drinking blood. Regis views the vampires' existence in the human world as that of guests, and is patently embarrassed and mortified by how other vampires have treated their "hosts". Moshi Monsters has the Uppity Croc Monsieurs, Funny Animal crocodiles who are known for being arrogant and extremely rude to everybody , but the one Uppity Croc Monsieur we see, Marcel, is never rude to anybody and, well never denied to be, never seems arrogant.

Mosp, a Dimension of Pain demon ultimately betrays the demons in order to defend Torg. This is kind of an iffy example, however, as flashbacks reveal that Mosp was originally a human who was turned into a demon though some Epileptic Trees believe this holds true for all demons.

However it's eventually revealed that one of his inventions accidentally killed his dimension's Torg. Shrinkwrap may be renewed, no visible damage on disc or booklet. Jewel case may have cosmetic damage, online codes for possible online content are expired or missing. Shipping time business days.

Have one to sell? Image Unavailable Image not available for Color: Eleven Men And A Girl. Joan Bennett Actor , Joe E. Brown Actor , William A. DVD Nov 12, "Please retry". Add both to Cart Add both to List. Buy the selected items together This item: Customers who bought this item also bought.

Page 1 of 1 Start over Page 1 of 1. Local Boy Makes Good. Terms and conditions apply. See offer for details. Joan Bennett , Joe E. Brown , James Hall Directors: All Regions Number of discs: Share your thoughts with other customers. Write a customer review. There was a problem filtering reviews right now. Please try again later. Kate McMurry Top Contributor: A college president is about to be fired because the school's football team is terrible.

A goofy football player named Yates Joe E. Brown, looking young enough to be a college student in spite of being 38 years old at this time convinces the president's geeky, spectacle-wearing daughter Nan Joan Bennett, gorgeous and barely 20 that she can be the salvation of the team.

All she has to do is flirt with eleven top-notch football players and convince them to transfer to her father's university to be near her. The plan succeeds beyond even Yates's wildest dreams, but Nan is put in a real bind when all eleven of the football heroes fall madly in love with her. How can the poor girl be expected to juggle eleven hunky guys? The scene where rubber-faced Joe E. Brown teaches Joan Bennett's Nan how to flirt is priceless.

He was able to engage in slapstick pratfalls and jumping around that he couldn't do in his 60's. Another fun part of this movie is the fact that eight of the football players are the real thing, members of the and All-American football team who played themselves. By the way, compared to the gigantic football players of today, the football players of that generation seem amazingly small and scrawny, and they wore surprisingly little protective gear. All in all, this is an entertainingly zany little film that fans of either Joan Bennett or Joe E.

Share this: